Narrative
Narrative is a story that can come in the forms of fiction,
or non-fiction. The story within the narrative is a chain of events that are
connected to tell a full account of what happens within the story or what will
later happen.
Within the game industry many games use strong narrative
element that can otherwise create many new genres such as sci-fi historical
adventure game Assassins Creed II: Brotherhood. The narrative within the game
follows Ezio Auditore across Italy as he learns more about his assassins
ancestry and how to better himself as an assassin. This within the game is the
linear storyline, however during the game you can head of to various people and
places to ask for missions, these missions aren’t necessarily important to the
overall narrative however only exist as an optional task or bonus level within
the game. This is known as a broken narrative.
The general structure of a narrative will follow a story
arc; a basic story arc will consist of a beginning, middle and end. However
with gaming, the story arc will be different to that of a film, Television
series or novel/book. They will follow the protagonist or hero on his or her
journey, however will need a more immersive experience for the player to be
more involved or more glued to the screen, as a game would take a lot longer to
complete than that of a film.
The hero that you follow would typically go through a
change, the change could be either a loss, a change in scene for example a move
of house environment, or have grown up. Taking Assassins Creed again, we can
take the protagonist and hero, Ezio, who at the start of the game was a typical
player who loved chasing women, but as the game progresses he is faced with
many losses from loved ones and friends, so grows to become more vengeful and
versatile with his aggression. However he also grows more mature over the
course of the series learning that revenge is not the best answer for
everything. This scenario shows that Ezio had to go through some changes to get
where he was at the end of the game and that he had to become more mature and
overcome his losses. Another example is Saints Row: The Third, where the
protagonist, has a change of scene and has to start all over. The saints
famously known for occupying Stilwater, get arrested at the beginning of the
game robbing a bank, they escape but end up in a new town, with nothing but
themselves. This is also a good example of loss.
The games themselves follow the arc of beginning, middle and
end, however have more depth to the arc itself, a good 8-point arc of games consist of Stasis,
Trigger, The quest, surprise, critical choice,
Climax, reversal, resolution.
The game Assassins Creed II follows this arc with stasis,
Ezio is getting on with his family and brothers, doing deeds for them, Trigger,
Ezio’s brothers and father is captured put on public trial and killed, The
Quest, Ezio finds out he’s an assassin and vows to take revenge on his family,
surprise, he discovers the artefact the apple of eden, critical choice, he must
choose to join the assassins order or walk away, climax, he joins and starts
travelling Italy killing off his targets to which he discovers the Pope is one,
reversal, the pope is the last target and vulnerable, and resolution, Ezio decides not to kill the
pope as he has grown up and decides death is not the answer.
Following this you can see that the arc is also implemented
in many other storylines for games, films television series and novels alike. A
game like assassins creed you can see the story arc easily when you look at it
carefully and it follows a linear story, with the impression of choice, though
the character cannot escape the linear story. However there are such games that
are linear and there is no escape or even an impression of choice. These games
are known as “on Rails.” Games such as Time Crisis is a game which is On Rails
as you are taken through the game with no option to move. The game itself is a
time trial where you have to kill or be killed, and get through it as quickly
as possible.
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