Gaming Cultures
The gaming industry has grown so rapidly and become so
widespread over the past years that it has integrated itself into everyday life
and become part of our culture. They have thus spread to impact much of our
everyday media in today’s society, including television, film, music and even
sparked of political and news debated on the subject. They have also spawned a
number of fandoms and become a subject to many fads, a short phase of interest,
until something else comes along.
Such fads include many iOS games, a good recent fad within
the gaming market, is the games called Draw Something by OMGPOP. At the time a
good and popular game among the, smart phone population. This game was so
popular that Zynga a big rival company of OMGPOP decided to buy out the company
for $180million, however literally a few months later, the popularity had
completely collapsed. Other games though not fads have been part of everyday
culture and sparked of a wider range of the gaming audience, these games include
Guitar Hero, which later collapsed spanning a 6 year reign, targeted at music
fans, and Wii fit/ Wii Sports, which targeted at sports or people who wanted to
get fit. These games not only encouraged a larger audience but encouraged
families to get together and have competitions with each other making it a good
party based game.
Families are a big part of the gaming cultures we live in
today. Aside from the Wii, gaming conventions are a big part of the culture we
live in, though not widely accepted within the norm, cosplaying is a widely
spread hobby that has both parents and children dressing up as gaming character
they aspire to be or they are a fan of. A big member of the gaming and
cosplaying culture is the Final Fantasy series, which has gaming fans dress up
as their favourite characters from the series, another is World of Warcraft and
Pokemon.
World of Warcraft however is also the subject of social
gaming, and become a part of a big part of the MMO gaming experience. World of
Warcraft is mainly widely known across America whereas another MMO called
Starcraft is widely known across Asia particularly South Korea. Though not
having played either, you hear this game by spread of mouth through
competitions held every once in a while. And particularly in South Korea, where
Starcraft is played in Internet cafes where the internet is better than the
internet in the players own homes.
Another word “pwned” though a spelling error of the word “owned” has come about to be the subject of fails which have been caught on camera, the word owned meaning to be dominated by a situation or player now a term which results in a painful accident and made to laugh about.
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